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Day 246 -> Tuatha Dé Dannan... But not that Band

1/21/2014

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Neither these ones - but that's one way to represent them -, as they're portrayed in Marvel's comics (Image found on Marvel wikia)
     So I was daydreaming, I mean, thinking about Nuada and stuff, when I noticed I didn't explain who were the Tuatha Dé Dannan in yesterday's post, although I mentioned them quite some times! Ooops!
     The Tuath(a) Dé Danann (usually translated as "people(s)/tribe(s) of the goddess Danu"), also known by the earlier name Tuath Dé ("tribe of the gods"), are a race of supernaturally-gifted people in Irish mythology. They are thought to represent the main deities of pre-Christian Gaelic Ireland.
     The Tuatha Dé Danann were descended from Nemed, leader of a previous wave of inhabitants of Ireland. They came from four cities to the north of Ireland–Falias, Gorias, Murias and Finias–where they acquired their magical skills and attributes. According to Lebor Gabála Érenn, they came to Ireland "in dark clouds" and "landed on the mountains of [the] Conmaicne Rein in Connachta; and they brought a darkness over the sun for three days and three nights". According to a later version of the story, they arrived in ships on the coast of the Conmaicne Mara's territory (modern Connemara). They immediately burnt the ships "so that they should not think of retreating to them; and the smoke and the mist that came from the vessels filled the neighboring land and air. Therefore it was conceived that they had arrived in clouds of mist".
      A poem in the Lebor Gabála Érenn says of their arrival:

It is God who suffered them, though He restrained them
 they landed with horror, with lofty deed,
in their cloud of mighty combat of spectres,
upon a mountain of Conmaicne of Connacht.
 Without distinction to descerning Ireland,
Without ships, a ruthless course
the truth was not known beneath the sky of stars,
whether they were of heaven or of earth.


     Led by their king, Nuada, they fought the First Battle of Magh Tuireadh on the west coast, in which they defeated and displaced the native Fir Bolg, who then inhabited Ireland. In the battle, Nuada lost an arm to their champion, Sreng. Since Nuada was no longer "unblemished", he could not continue as king and was replaced by the half-Fomorian Bres, who turned out to be a tyrant. The physician Dian Cecht replaced Nuada's arm with a working silver one and he was reinstated as king. However, Dian Cecht's son Miach was dissatisfied with the replacement so he recited the spell, "ault fri halt dí & féith fri féth" (joint to joint of it and sinew to sinew), which caused flesh to grow over the silver prosthesis over the course of nine days and nights. However, in a fit of jealous rage Dian Cecht slew his own son. Because of Nuada's restoration as leader, Bres complained to his family and his father, Elatha, who sent him to seek assistance from Balor, king of the Fomorians.
     The Tuatha Dé Danann then fought the Second Battle of Magh Tuireadh against the Fomorians. Nuada was killed by the Fomorian king Balor's poisonous eye, but Balor was killed himself by Lugh, the champion of the Tuatha Dé, who then took over as king.
      A third battle was fought against a subsequent wave of invaders, the Milesians, from the northwest of the Iberian Peninsula (present day Galicia and Northern Portugal), descendants of Míl Espáine (who are thought to represent the Goidelic Celts). The Milesians encountered three goddesses of the Tuatha Dé Danann, Ériu, Banba and Fodla, who asked that the island be named after them; Ériu is the origin of the modern name Éire, and Banba and Fodla are still sometimes used as poetic names for Ireland.
     Their three husbands, Mac Cuill, Mac Cecht and Mac Gréine, who were kings of the Tuatha Dé Danann at that time, asked for a truce of three days, during which the Milesians would lie at anchor nine waves' distance from the shore. The Milesians complied, but the Tuatha Dé Danann created a magical storm in an attempt to drive them away. The Milesian poet Amergin calmed the sea with his verse, then his people landed and defeated the Tuatha Dé Danann at Tailtiu. When Amergin was called upon to divide the land between the Tuatha Dé Danann and his own people, he cleverly allotted the portion above ground to the Milesians and the portion underground to the Tuatha Dé Danann. The Tuatha Dé Danann were led underground into the Sidhe mounds by Manannán mac Lir.
     Much of Irish mythology was recorded by Christian monks, who modified it to an extent. They generally depicted the Tuath Dé as kings, queens and heroes of the distant past who had supernatural powers or who were later credited with them. However, some writers acknowledged that they were once worshipped as gods. A poem in the Book of Leinster lists many of them, but ends "Although [the author] enumerates them, he does not worship them". Goibniu, Credne and Luchta are referred to as Trí Dé Dána ("three gods of craftsmanship"), and the Dagda's name is interpreted in medieval texts as "the good god". Even after they are displaced as the rulers of Ireland, characters such as Lugh, the Morrígan, Aengus and Manannán mac Lir appear in tales set centuries later, showing all the signs of immortality.
~Ally
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Day 245 -> Nuada... But not That One

1/20/2014

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Prince Nuada - *swoon!* - from "Hellboy II: the Golden Army" (Image found on Google)
     Back when I watched "Hellboy II: the Golden Army" for the first time, I became enchanted by Prince Nuada and his fellow elves, despite the fact that he was a destructive megalomaniac who acted very strangely around his twin sister (spoilers?). Well, surfing around the internet these days I found some interesting facts about another Nuada, who might have served as inspiration for the movie character. So let's get to know him!
     An Irish mythology, Nuada or Nuadha, known by the epithet Airgetlám (meaning "silver hand/arm"), was the first king of the Tuatha Dé Danann. He is cognate with the Gaulish and British god Nodens. His Welsh equivalent is Nudd or Lludd Llaw Eraint.
     Nuada was king of the Tuatha Dé Danann for seven years before they came to Ireland. They made contact with the Fir Bolg, the then-inhabitants of the island, and Nuada sought from them half of the island for the Tuatha Dé, which their king rejected. Both peoples made ready for war, and in an act of chivalry allowed their numbers and arms to be inspected by the opposing side to allow for a truly fair battle. During this first great battle at Mag Tuired, Nuada lost an arm in combat with the Fir Bolg champion Sreng. Nuada's ally, Aengaba of Norway, then fought Sreng, sustaining a mortal wound, while the Dagda protected Nuada. Fifty of the Dagda's soldiers carried Nuada from the field. The Tuatha Dé gained the upper hand in the battle, but Sreng later returned to challenge Nuada to single combat. Nuada accepted, on the condition that Sreng fought with one arm tied up. Sreng refused, but by this point the battle was won and the Fir Bolg all but vanquished. The Tuatha Dé then decided to offer Sreng one quarter of Ireland for his people instead of the one half offered before the battle, and he chose Connacht.
    Having lost his arm, Nuada was no longer eligible for kingship due to the Tuatha Dé tradition that their king must be physically perfect, and he was replaced as king by Bres, a half-Fomorian prince renowned for his beauty and intellect. The Fomorians were mythological enemies of the people of Ireland, often equated with the mythological "opposing force" such as the Greek Titans to the Olympians, and during Bres's reign they imposed great tribute on the Tuatha Dé, who became disgruntled with their new king's oppressive rule and lack of hospitality. By this time Nuada had his lost arm replaced by a working silver one by the physician Dian Cecht and the wright Creidhne (and later with a new arm of flesh and blood by Dian Cecht's son Miach). Bres was removed from the kingship, having ruled for seven years, and Nuada was restored. He ruled for twenty more years.
   Bres, aided by the Fomorian Balor of the Evil Eye, attempted to retake the kingship by force, and war and continued oppression followed. When the youthful and vigorous Lugh joined Nuada's court, the king realised the multi-talented youth could lead the Tuatha Dé against the Fomorians, and stood down in his favour. The second Battle of Mag Tuired followed. Nuada was killed and beheaded in battle by Balor, but Lugh avenged him by killing Balor and led the Tuatha Dé to victory.
     Nuada's great sword was one of the Four Treasures of the Tuatha Dé Danann, brought from one of their four great cities
~Ally
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Day 233 -> Sir Gawain and the Green Knight

1/8/2014

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Gawain and the Green Knight (Image found on Google)
      Although I'm a big fan of Arthur and his knights, I wasn't familiar with this story. In this late 14th-century Middle English alliterative romance, one of the better-known Arthurian stories, there's sort of a "beheading game". Written in bob and wheel stanzas, it emerges from Welsh, Irish and English tradition and highlights the importance of honour and chivalry. It is an important poem in the romance genre, which typically involves a hero who goes on a quest that tests his prowess, and it remains popular to this day in modern English renderings from J. R. R. Tolkien, for example. So here it is!

     "
In Camelot on New Year's Day, King Arthur's court is exchanging gifts and waiting for the feasting to start when the king asks first to see or hear of an exciting adventure. At this a gigantic figure, entirely green in appearance and riding a green horse, rides unexpectedly into the hall. He wears no armour but bears an axe in one hand and a holly bough in the other. Refusing to fight anyone there on the grounds that they are all too weak to take him on, he insists he has come for a friendly "Christmas game": someone is to strike him once with his axe on condition that the Green Knight may return the blow in a year and a day. The splendid axe will belong to whoever takes him on. Arthur himself is prepared to accept the challenge when it appears no other knight will dare, but Sir Gawain, youngest of Arthur's knights and his nephew, quickly begs for the honour instead. The giant bends and bares his neck before him and Gawain neatly beheads him in one stroke. However, the Green Knight neither falls nor falters, but instead reaches out, picks up his severed head and remounts, holding up his bleeding head to Queen Guinevere while its writhing lips remind Gawain that the two must meet again at the Green Chapel. He then rides away. Joking together, Gawain and Arthur admire the axe, hang it up as a trophy and encourage Guinevere to treat the whole matter lightly.

      As the date approaches, Sir Gawain sets off to find the Green Chapel and keep his side of the bargain. Many adventures and battles are alluded to (but not described) until Gawain, on the brink of starvation, comes across a splendid castle where he meets Bertilak de Hautdesert, the lord of the castle, and his beautiful wife, who are pleased to have such a renowned guest. Also present is an old and ugly lady, unnamed but treated with great honour by all. Gawain tells them of his New Year's appointment at the Green Chapel and that he only has a few days remaining. Bertilak laughs, explains that the Green Chapel is less than two miles away and proposes that Gawain rest at the castle till then. Relieved and grateful, Gawain agrees.

      Before going hunting the next day Bertilak proposes a playful bargain: he will give Gawain whatever he catches on the condition that Gawain give him whatever he might gain during the day. Gawain accepts. After Bertilak leaves, Lady Bertilak visits Gawain's bedroom and behaves seductively, but despite her best efforts he yields nothing but a single kiss in his unwillingness to offend her. When Bertilak returns and gives Gawain the deer he has killed, his guest gives a kiss to Bertilak without divulging its source. The next day the lady comes again, Gawain again courteously foils her advances, and later that day there is a similar exchange of a hunted boar for two kisses. She comes once more on the third morning, this time offering Gawain a gold ring as a keepsake. As he gently but steadfastly refuses she pleads that he at least take her belt, a girdle of green and gold silk which, the lady assures him, is charmed and will keep him from all physical harm. Tempted, as he may otherwise die the next day, Gawain accepts it from her and they also exchange three kisses. That evening, Bertilak returns with a fox, which he exchanges with Gawain for the three kisses – but Gawain says nothing of the girdle.

     The next day, Gawain leaves for the Green Chapel with the girdle wound twice round his waist. He finds the Green Knight sharpening an axe and, as promised, Gawain bends his bared neck to receive his blow. At the first swing Gawain flinches slightly and the Green Knight belittles him for it. Ashamed of himself, at the Green Knight's next swing Gawain does not flinch; but again the full force of the blow is withheld. The knight explains he was testing Gawain's nerve. Angrily Gawain tells him to deliver his blow at once and so the knight does, but striking softly and causing only a slight wound on Gawain's neck. The game is over: Gawain is now free to defend himself from further harm. He seizes his sword, helmet and shield, but the Green Knight, laughing, reveals himself to be the lord of the castle, Bertilak de Hautdesert, transformed by magic. He explains that the entire adventure was a trick of the 'elderly lady' Gawain saw at the castle, who is actually the sorceress Morgana le Fay, Arthur's sister, who intended to test Arthur's knights and frighten Guinevere to death. Gawain is ashamed to have behaved deceitfully and cowardly but the Green Knight laughs at his scruples and the two part on cordial terms. Gawain returns to Camelot wearing the girdle in shame as a token of his failure to keep his promise and follow the rules of the game. The Knights of the Round Table, having heard his story, absolve him of blame and decide that henceforth all will wear a green sash in recognition of Gawain's adventure."
~Ally
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Day 231 -> The Washerwomen of the Night

1/6/2014

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The painting “Les Lavandières de la nuit” by Jean-Édouard Dargent, from 1861 (Image found on Google)
     Get ready to never look at washerwomen the same way again!
     Les Lavandières from Celtic mythology, also known as the Cannard Noz in Brittany, the Bean Nighe in Scottish mythology, or the Midnight Washerwomen in English, are three old washerwomen - "ye don't say!". Well, those three old women go to the water's edge at midnight to wash shrouds for those about to die according to the myth and folklore of Brittany; or to wash the bloodstained clothing of those who are about to die according to British folklore.
    The story of three old women may be due to the old Celtic tradition of the triple goddess of death and slaughter. They are small, dressed in green and have webbed feet, which may be the reason they are also sometimes called the Cannard Noz (meaning "night ducks") in Breton folklore.
~Ally
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Day 225 -> Moss People

12/31/2013

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Moss people (Image by MindscapeFX)
     Today I bid good riddance to 2013 with one more post about European folklore and mythology -YEY! And our subject is: Moss People!
    Moss People or Moss Folk, also referred to as the wood people or wood-folk or forest-folk, are described as a class of fairy-folk, variously compared to dwarves, elves, or spirits, described in the folklore of Germany as having an intimate connection to trees and the forest. In German the words Schrat and Waldschrat are also used for a moss person, probably coming from the Old Norse skratti, which means "goblin".
     They are sometimes reported as similar to dwarves, being the same size as children, "grey and old-looking, hairy, and clad in moss". In other descriptions they are said to be pretty or even have butterfly wings. According to legend, these fairies would occasionally borrow items from people but would always compensate the owners generously. In certain myths, the moss folk would ask humans for breast milk to feed their young!
     They were often but not always the object of the Wild Hunt (remember that?!).  According to folklore, in order to escape the hunt they enter the trees that woodsmen have marked with a cross that will be chopped down.
     The moss people are similar to hamadryads. Their lives are "attached to the trees; if any one causes by friction the inner bark to loosen a Wood-woman dies".
     Jacob Grimm believed that Gothic skōhsl, used to translate Koine Greek δαιμόνιον (daimonion), "demon", in the New Testament, was related to Old Norse skōgr and Old English sceaga, both meaning "forest", and therefore represented a cognate of the moss people in Gothic folklore. Subsequent authors, however, have related skōhsl with English "shuck" (from Old English scucca, "evil spirit") and German Scheusal, "monster" (from Middle High German schūsel, though by folk etymology identified with scheuen, "to dread", and -sal, a noun suffix).
      Parallels have been drawn between the moss people and woodwoses. Early descriptions of Germanic beliefs include descriptions of "wood people" by the 6th century Roman historian Jordanes and "woodland women" by the 11th-century Rhenish bishop Burchard of Worms. Furthermore, Grimm recorded the terms wildiu wīp, wildero wībo, wilder wībe, wilden wībe, wildaz wīp (all meaning "wild wife") and wilde fröuwelīn ("wild maiden") from various early medieval texts. According to him:

     "Between Leidhecken and Dauernheim in the Wetterau stands the high mountain, and on it a stone, der welle fra gestoil (the wild woman's chairs); there is an impression on the rock, as of the limbs of human sitters. The people say the wild folk lived there 'wei di schtan noch mell warn,' while the stones were still soft; afterwards, being persecuted, the man ran away, the wife and child remained in custody at Dauernheim until they died".
~Ally
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Day 222 -> The Wild Hunt

12/28/2013

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Åsgårdsreien, a painting from 1872 by Peter Nicolai Arbo (Image found on Wikipedia)
    Remember the other day I wrote about Yule? I mentioned the "Wild Hunt" celebration to Odin, but didn't quite know anything about it. So let's change that!
     Contrary to what I thought, the "Wild Hunt" doesn't appear only in Norse legends, but also in English, Irish and even Catalan folklore. Nevertheless, the Norwegian, Swedish and Danish versions are quoted more often, and probably the myth's origin comes from them (this ancient folk myth was prevalent across Northern, Western and Central Europe).
    The fundamental premise in all instances is the same: a phantasmal, spectral group of huntsmen with the accoutrements of hunting, with horses and hounds in mad pursuit across the skies or along the ground, or just above it. The hunters may be the dead or the fairies (often in folklore connected with the dead). The hunter may be an unidentified lost soul, a deity or spirit of either gender, or may be a historical or legendary figure like the Danish king Valdemar Atterdag, the Welsh psychopomp Gwyn ap Nudd or the Germanic Woden (or other reflections of the god Odin). The hunted could be a female troll (called "Slattenpat"), an innocent or guilty young woman, a ghost bear, or other supernatural beings.
     Seeing the Wild Hunt was thought to presage some catastrophe such as war or plague, or at best the death of the one who witnessed it. Mortals getting in the path of or following the Hunt could be kidnapped and brought to the land of the dead. Others believed that people's spirits could be pulled away during their sleep to join the cavalcade. In many versions, a person staying right in the middle of the road during the encounter is safe. People who spoke kindly to the hunt, or helped them, were rewarded, often with silver, gold, or even a part of the hunted - such as an animal or human leg - which was often cursed in a way that made it impossible to be rid of it. In this case, the person had to find a priest or magician able to ban it, or trick the Wild Hunt into taking the leg back by asking for salt, which the hunt can not deliver.
~Ally
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Day 200 -> Santa's Sidekick

12/6/2013

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A greeting card featuring Krampus (Image found on Google)
     This week, in many parts of Germany and Bavaria, people celebrate the "Krampusnacht", which is a throwback to a pre-Christian tradition, featuring a scary clawed incubus who hangs around with Santa Claus.
     The Krampus is a beast-like creature from the folklore of Alpine countries thought to punish children during the Yule season who had misbehaved, in contrast with Saint Nicholas, who rewards well-behaved ones with gifts. Krampus is said to capture particularly naughty children in his sack and carry them away to his lair. A Krampus costume also includes sheepskin, horns, and a switch that the incubus uses to swat children and unsuspecting young ladies. There's been a resurgence in interest in Krampus over the past century or so, but it seems as though the custom goes back hundreds of years. The creature has roots in Germanic folklore; however, its influence has spread far beyond German borders.
     Traditionally young men dress up as the Krampus in Austria, southern Bavaria, South Tyrol, northern Friuli, Hungary, Slovenia, the Czech Republic, the Slovak Republic and Croatia during the first week of December, particularly on the evening of 5 December (the eve of Saint Nicholas day on many church calendars), and roam the streets frightening children with rusty chains and bells. Krampus is featured on holiday greeting cards called "Krampuskarten". There are many names for Krampus, as well as many regional variations in portrayal and celebration.
     The history of the Krampus figure stretches back to pre-Christian Germanic traditions. He is sometimes said to be the son of Hel, from Norse mythology. He also shares characteristics, including goat-like ears, legs, feet, with the satyrs and fauns of Greek mythology. The early Catholic Church discouraged celebrations based around the wild goat-like creatures, and during the Inquisition efforts were made to stamp them out. But Krampus figures persisted, and by the 17th century Krampus had been incorporated into Christian winter celebrations by pairing them with St. Nicholas. Countries of the former Habsburg empire have largely borrowed the tradition of Krampus accompanying St.Nicholas on 5 December from Austria. However, in the Czech Republic and Slovakia the mythological figure (called čert) evolved from the Slavic demon chort and although nearly the same in appearance, it comes from a tradition distinct from that of Alpine nations.
~Ally
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Day 164 -> It's Halloween!

10/31/2013

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Vintage Halloween postcard (Image found on A Nostalgic Halloween)
      One of my favorite days of the year! HURRAY!!! So, in celebration of this wicked day, let's learn a little more about this special night.
      Halloween dates back two thousand years to Britain and Ireland and a Celtic festival called Samhain which markerd the end of the “season of the sun” and the beginning of the  “season of darkness and cold.” The first of November was considered the end of the summer period, when herds were returned from pasture and land tenures were renewed.
      It was also a time when the souls of the dead were believed to return to visit their homes. People set bonfires on hilltops for relighting their hearth fires for the winter and to frighten away evil spirits. They sometimes wore masks and other disguises to avoid being recognized by the ghosts they believed were present. That’s how witches, hobgoblins, fairies and demons came to be associated with the day.
     The period was also thought to be favourable for divination on matters such as marriage, health, and death. When the Romans conquered the Celts in the 1st century AD, they added their own festivals of Feralia, commemorating the passing of the dead, and of Pomona, the goddess of the harvest. In the 7th century AD, Pope Boniface IV established All Saints’ Day, originally on May 13, and in the following century, it was moved to November 1. The evening before All Saints’ Day became a holy, or hallowed eve and, thus, Halloween. By the end of the Middle Ages, the secular and the sacred days had merger.
     In North America, the celebration of Halloween was forbidden among most of the early colonists, but in the 1800s some festivals celebrating the harvest developed and incorporated elements of Halloween. Irish immigrants brought versions of the tradition with them to America in the nineteenth century. Other western countries adopted the holiday in the late twentieth century.
      Happy Halloween, folks!
~Ally
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Day 161 -> Waheela

10/28/2013

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What a Waheela may look like, and its size compared to and average man (Image found on Monster Wiki)
      You can never have too much cryptozoology, can you? Not on this blog, at least! Teehee!
      Well, today I'm going to talk a little about the Waheela, a wolf-like cryptid usually seen on Nahanni Valley in the Northwest Territories of Canada. It has also been reported in areas of Michigan and Alaska.Cryptozoologist Ivan Sanderson thought that the waheela might represent a relict population of Amphicyonids, prehistoric bear-dogs (but which he incorrectly referred to as dire wolves, which were true, but not what the waheela is said to be).
      The waheela is similar to the Shunka Warakin, but inhabits a far more northern habitat. It is also similar to Amarok, a giant wolf from Inuit mythology. It is reported to travel in groups of two or three, and not in large packs as modern wolves do.
~Ally
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Day 160 -> Alternative Histories of the World

10/27/2013

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      What if monsters, robots and aliens had been a real part (I consider them so, as preposterous as it may seem) of the world's history? That is what the book "Alternative Histories of the World" is all about. I haven't read it yet, but, from what I've seen so far, it is, in one word, genius. Wish it all was true - and who can say for sure it isn't?
~Ally
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     Ally is a Biologist, Illustrator, Photographer and ex-procrastinator.

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